4.2.1 Objects
ECMAScript does not contain proper classes such as those in C++,
Smalltalk, or Java, but rather, supports constructors which create
objects by executing code that allocates storage for the objects
and initialises all or part of them by assigning initial values to
their properties. All constructors are objects, but not all objects
are constructors. Each constructor has a Prototype property that is
used to implement prototype-based inheritance and shared
properties. Objects are created by using constructors in new
expressions; for example, new String("A String") creates a new
String object. Invoking a constructor without using new has
consequences that depend on the constructor. For example, String("A
String") produces a primitive string, not an object.
ECMAScript supports prototype-based inheritance. Every
constructor has an associated prototype, and every object created
by that constructor has an implicit reference to the prototype
(called the object's prototype) associated with its constructor.
Furthermore, a prototype may have a non-null implicit reference to
its prototype, and so on; this is called the prototype chain. When
a reference is made to a property in an object, that reference is
to the property of that name in the first object in the prototype
chain that contains a property of that name. In other words, first
the object mentioned directly is examined for such a property; if
that object contains the named property, that is the property to
which the reference refers; if that object does not contain the
named property, the prototype for that object is examined next; and
so on.
In a class-based object-oriented language, in general, state is
carried by instances, methods are carried by classes, and
inheritance is only of structure and behaviour. In ECMAScript, the
state and methods are carried by objects, and structure, behaviour,
and state are all inherited.
All objects that do not directly contain a particular property
that their prototype contains share that property and its value.
The following diagram illustrates this:

CF is a constructor (and also an object). Five objects have been
created by using new expressions: cf1, cf2, cf3, cf4, and cf5. Each
of these objects contains properties named q1 and q2. The dashed
lines represent the implicit prototype relationship; so, for
example, cf3's prototype is CFp. The constructor, CF, has two
properties itself, named P1 and P2, which are not visible to CFp,
cf1, cf2, cf3, cf4, or cf5. The property named CFP1 in CFp is
shared by cf1, cf2, cf3, cf4, and cf5 (but not by CF), as are any
properties found in CFp's implicit prototype chain that are not
named q1, q2, or CFP1. Notice that there is no implicit prototype
link between CF and CFp.
Unlike class-based object languages, properties can be added to
objects dynamically by assigning values to them. That is,
constructors are not required to name or assign values to all or
any of the constructed object's properties. In the above diagram,
one could add a new shared property for cf1, cf2, cf3, cf4, and cf5
by assigning a new value to the property in CFp.